Wednesday, June 18, 2008

Volumetric light effect

art:
- Im trying to implement volumetric light effects. Heres the result so far:



there is some problem in gnome when capturing opengl screenshots. the artifact on the leg of the character is gnome/glx fault. im going to implement screen capture support inside martyr anyway.

7 comments:

Anonymous said...

I am happy that you've finally implemented this cool feature (post titles)

Stoiko said...

yep, thanks go to http://www.blogger.com/profile/11443078569297381547

DarkCloud said...

I think you are doing a great job and im happy that you update your blog allot again. I like the look and feel of the game. how do the volume effects work? are they a mask with a alpha layer?

Stoiko said...

thank you, darkcloud. the volume is a textured mesh made of a cylinder and 4 more planes. the texture is a RGBA image with alpha, yes.

DarkCloud said...

i have downloaded your newest binary and i found out that the green spot in the screen shot isn't an artifact but its the green layer that you apply when a object is behind another, i might be wrong but it looks like it on windows. i can send you a screenshot that i made...

Stoiko said...

the artifact is the missing part of the left foot, not the green pixels. the green pixels are there because the pad occludes the leg a bit. right now all static "brush" models occlude the animated entities this way and the animated entities are fixed at z = 0. ill fix that maybe this week. thanks darkcloud.

DarkCloud said...

Ok i understand, you're welcome. I'll check back later then.