Saturday, June 21, 2008

Screenshots, volume lights and more.

the resources and code for the volume light fx are under version control now. added support for fx on each brush declaration. added support for screenshots inside the game. fixed a bunch of crashes in the console code. refactored the code for sprites/brushes/tiles. windows users have to wait until next week for a working source tree and binary. heres the disco screen for the day taken inside martyr for the first time


Stilgar said...

Poor Windows users. They are always neglected by game developers.

Stoiko said...

Neglected by me. I dont have a windows machine at home anymore.