the resources and code for the volume light fx are under version control now. added support for fx on each brush declaration. added support for screenshots inside the game. fixed a bunch of crashes in the console code. refactored the code for sprites/brushes/tiles. windows users have to wait until next week for a working source tree and binary. heres the disco screen for the day taken inside martyr for the first time
2 comments:
Poor Windows users. They are always neglected by game developers.
Neglected by me. I dont have a windows machine at home anymore.
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