Under windows the engine has 2 paths for loading and showing a cursor: trough opengl and trough the OS (hardware) cursors API. Ive decided to drop support for windows cursors in favor of portability, simplicity, robustness etc.
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Under windows the engine has 2 paths for loading and showing a cursor: trough opengl and trough the OS (hardware) cursors API. Ive decided to drop support for windows cursors in favor of portability, simplicity, robustness etc.
Post a Comment