Sunday, July 09, 2006

martyr progress:
  • old robot scrapped
  • new robot finished
  • light first attemts
some explanations on the contours: the contour of the pc/npc entities in the game is a mesh which is "fatten" and rendered with flipped normals and flat black color

some notes on the lights: the lights are applied as vertex colors. there is a separate pass for each shadow emitting light. there is a pass 0 which fills the z buffer and base light. tiles and brushes assigned to them with intensity 0 at each tile vert are culled out.

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